In 1993 he opened a small studio in Soho, London and moved into Rave Music working with bands such as the Shamen and then moved into computer games development, where he was active for ten years as MD and Creative Director of a 70 person console and games studio developing games published by Vivendi Universal, Microsoft and Warner Bros, hit games produced at that time included Evolva and The Thing.
In 2003 he founded Games Audit Ltd which performs operational and technical due diligence in the games sector for investors, insurers and banks (clients include Allianz and Malta Enterprise).
In 2007 he became a Professor of Computer Art at Goldsmiths (University of London). He is co-founder of the MSc Games Programming Course, with new research projects in Protein Docking Games with Imperial College. He is a PI on the DC Labs EPSCRC Post Doctorial Training Centre and a PI on the IGGI
In 2014 he co-founded SoftV Ltd which is developing serious games for tablet with UCL Institute of Cognitive Neuroscience and the NHS for stroke patients. He is a co- Director with Prof Frederic Leymarie of London Geometry Ltd.
His original Mutator PC software from 1990 with collaborator Stephen Todd was shown at The Barbican Digital Revolutions show in 2014 and he continues to exhibit his computer art. His recent Mutator 1 + 2 one person exhibition has toured to Brighton, Brussels, Dundee and Edinburgh (funded by The Arts Council England) in 2014 and 2015. In 2016 working with Stephen Todd and Lance Putnam, they got Mutator working fully in VR on HTC Vive.
He has also been looking at other applications of the Mutator interface, especially for interaction with industry standard packages; Revit in architecture and Poser in character creation. This involved two projects in preparation of game assets, especially houses (QuickHouse and Progen) [with UCL].
This collaboration has expanded also into biological visualization (FoldSynth and BioBlox projects) with Imperial College and Oxford University. The most visible current work is with the Organic Art 2 software used in many international exhibitions; once again with William Latham.
Stephen’s background was at IBM, mainly working at the UK Scientific Centre in Peterlee (relational database research) (1971-1979) and Winchester (1981-1993), and finally at IBM Hursley on MQSeries (1993-2007) where he was responsible for the concepts and initial design of MQSeries Message Broker (now IBM Integration Bus).
Stephen’s work at the UKSC in Winchester is closely related to his work at Goldsmiths today. It began with molecular graphics and other applications of scientific visualization. This led to collaboration with William Latham on Computer Art and creation of the form synthesis program (FormGrow) and associated subjective user interface (Mutator). It involved many exhibitions, the book Evolutionary Art and Computing, and IBM’s first content CD Garden of Unearthly Delights, and is still central to William and Stephen’s work today.
His audiovisual work “S Phase” has been shown at the 2008 International Computer Music Conference in Belfast, Northern Ireland and the Traiettorie Festival in Parma, Italy. His work “Adrift”, an audiovisual composition designed for virtual environments, is on constant rotation in the UCSB AlloSphere and was performed live at the 2015 Generative Arts Conference in Venice, Italy.
From 2008 to 2012, he conducted research in audio/visual synthesis at the AlloSphere Research Facility and TransLab in Santa Barbara, California. From 2012 to 2015, held the post of assistant professor at the University of Aalborg in the Department of Architecture, Design and Media Technology where he also taught multimedia programming in the Art and Technology program.
He is currently investigating new approaches to procedural art as a Research Associate in the Digital Creativity Labs under the department of Computing at Goldsmiths, University of London
Peter has been working extensively with artist William Latham, implementing generative sound and associated code infrastructure, as well as aspects of the user interface and graphics, for his recent “Mutator 1+2” installations. He has an ongoing involvement with the science/art project FoldSynth, previously in collaboration with Imperial College and with a new collaboration emerging with Oxford biomedical research group.
He also works on personal interactive art and gaming related projects. Peter graduated from Goldsmiths MSc Arts Computing.
Nicky was the lead VR installation expert at the Organic Art VR Installation showing at New Scientist Live at The ExCel Exhibition Centre in 2016 working closely with William, Lance and Stephen.
Nicky maintains and upgrades equipment for the Goldsmith Computing department, and helps staff and students with computer issues. He also works with other Goldsmiths departments and private sector partners to deliver projects including art installations, and prototype mixed-reality performances.
Nicky dances with the famous Blackheath Morris Mean and performed at the London Olympics opening ceremony.
He has been working with William since 1996 developing digital printing process to bring William’s vision into the physical existence across fabrics , ceramics and plastic laminates.
He received his B.Eng. in Electrical Engineering, with honors in aeronautics, from the University of Montreal, his M.Eng. from McGill University in Computer Vision and Biomedical imagery, and his Ph.D. from Brown University (in 3D shape representation and computational geometry).
His current research interests incorporate ideas from computer vision, together with the physics of waves and shocks and their modelling in modern mathematics via singularity theory. Frederic is also working on perceptual models grounded in geometry, based in part on Gestalt theory.
Frederic has initiated several “shape-based” projects mixing the Arts, Humanities, Social Sciences, and Computing, including CyberCity and CyberMonument (late 1990’s), Digital sculpting (with the Mid-Ocean Studio, 2002-5), and Digital archaeology (co-founder of the SHAPE lab. at Brown University, established in 1999). More recent and on-going projects include:
ProGen: An interactive platform for designing cities in games. (joint work with computer games studio Rebellion Inc., with UCL/CS, and with British Evolutionary Art pioneer William Latham, and his collaborators Stephen Todd and Peter Todd) http://www.doc.gold.ac.uk/progen/
FoldSynth: An interactive platform for the study of proteins and other molecular strands (joint work with Imperial College/Bioinformatics, and with Latham, Todd & Todd.
Eco-a-Life: Ecosystems in Virtual Worlds (joint work with Portuguese artist/programmer Rui Antunes).